With this in mind, though, it’s actually a bit disappointing that you can’t trade loot among your friend lists, which really would have added to the experience. In theory, and if you’re really into min/maxing (opens in new tab)your characters, this can make Torchlight last forever, even without the infinite dungeon. Retiring the old characters after the main quest is over and continuously passing on loot to new characters keeps the ball rolling. By having multiple characters played in tandem, Torchlight eschews the traditional concept of a New Game+ in that, by having your stronger characters filling the shared loot box with powerful low-level gear, they are making a super-powered second character (or third, or so on) after only a few levels. Stumble upon a piece of a dedicated armor set that’s way below your level? In the box it goes. Find something that’s great but unusable for your class? Toss it in the box. The best feature about the game, one would argue, is the shared loot box. While this generally isn’t that big a deal with melee fighting since you can use the default crowd-controlling skill to clear a path, the other two classes have trouble taking down specific targets, making things a little aggravating. Since you’re using the same stick for movement as you are for targeting, it’s just about impossible to single out one monster to kill when they mob together. The biggest problem, though, is when things get crowded. Especially with the camera zoomed all the way out, it can get tough to accurately judge the distance of you vs the target, resulting in a lot of whiffed swings until you notice that there aren’t any damage numbers floating above the enemy’s head. Melee fighters, though, will sometimes have trouble actually hitting enemies. By simply pointing the left stick in the direction of the nearest threat, you can usually get by pretty well with popping off foes from a safe distance or tossing in some crowd-controlling spells. For distance attackers - mages and rogue classes, really – this isn’t a problem. The flip side to this is an auto-targeting system implemented to make up for your lack of pointing at a specific enemy or loot drop.
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